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The CircleMUD Builder's Manual
Jeremy Elson, jelson@circlemud.org
Revision 1.14, 30 September 1996, for CircleMUD 3.00
This document describes how to create CircleMUD areas, and specifies
the file formats for worlds, mobiles, objects, shops, and zones, as well as
providing examples of each. All information necessary to build worlds can
be found in this document.
The intended audience is world builders interested in creating new worlds,
implementors who need to decode existing world files, and coders extending
the current world specification. Thanks to Jeff Fink (Teker) for
documenting the shop format (as well as for submitting the shop code
itself!), and Alex Fletcher (Furry) for writing parts of the Introduction.
More information about CircleMUD, including up-to-date versions of this
documentation in ASCII and Postscript, can be found at the
CircleMUD Home Page or
FTP site.
Appendix
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