/* ************************************************************************ * File: db.h Part of CircleMUD * * Usage: header file for database handling * * * * All rights reserved. See license.doc for complete information. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ /* arbitrary constants used by index_boot() (must be unique) */ #define DB_BOOT_WLD 0 #define DB_BOOT_MOB 1 #define DB_BOOT_OBJ 2 #define DB_BOOT_ZON 3 #define DB_BOOT_SHP 4 #define DB_BOOT_HLP 5 #if defined(CIRCLE_MACINTOSH) #define LIB_WORLD ":world:" #define LIB_TEXT ":text:" #define LIB_TEXT_HELP ":text:help:" #define LIB_MISC ":misc:" #define LIB_ETC ":etc:" #define LIB_PLRTEXT ":plrtext:" #define LIB_PLROBJS ":plrobjs:" #define LIB_PLRALIAS ":plralias:" #define LIB_HOUSE ":house:" #define SLASH ":" #elif defined(CIRCLE_AMIGA) || defined(CIRCLE_UNIX) || defined(CIRCLE_WINDOWS) || defined(CIRCLE_ACORN) || defined(CIRCLE_VMS) #define LIB_WORLD "world/" #define LIB_TEXT "text/" #define LIB_TEXT_HELP "text/help/" #define LIB_MISC "misc/" #define LIB_ETC "etc/" #define LIB_PLRTEXT "plrtext/" #define LIB_PLROBJS "plrobjs/" #define LIB_PLRALIAS "plralias/" #define LIB_HOUSE "house/" #define SLASH "/" #else #error "Unknown path components." #endif #define SUF_OBJS "objs" #define SUF_TEXT "text" #define SUF_ALIAS "alias" #if defined(CIRCLE_AMIGA) #define FASTBOOT_FILE "/.fastboot" /* autorun: boot without sleep */ #define KILLSCRIPT_FILE "/.killscript" /* autorun: shut mud down */ #define PAUSE_FILE "/pause" /* autorun: don't restart mud */ #elif defined(CIRCLE_MACINTOSH) #define FASTBOOT_FILE "::.fastboot" /* autorun: boot without sleep */ #define KILLSCRIPT_FILE "::.killscript" /* autorun: shut mud down */ #define PAUSE_FILE "::pause" /* autorun: don't restart mud */ #else #define FASTBOOT_FILE "../.fastboot" /* autorun: boot without sleep */ #define KILLSCRIPT_FILE "../.killscript"/* autorun: shut mud down */ #define PAUSE_FILE "../pause" /* autorun: don't restart mud */ #endif /* names of various files and directories */ #define INDEX_FILE "index" /* index of world files */ #define MINDEX_FILE "index.mini" /* ... and for mini-mud-mode */ #define WLD_PREFIX LIB_WORLD"wld"SLASH /* room definitions */ #define MOB_PREFIX LIB_WORLD"mob"SLASH /* monster prototypes */ #define OBJ_PREFIX LIB_WORLD"obj"SLASH /* object prototypes */ #define ZON_PREFIX LIB_WORLD"zon"SLASH /* zon defs & command tables */ #define SHP_PREFIX LIB_WORLD"shp"SLASH /* shop definitions */ #define HLP_PREFIX LIB_TEXT"help"SLASH /* for HELP*/ #define CREDITS_FILE LIB_TEXT"credits"/* for the 'credits' command */ #define NEWS_FILE LIB_TEXT"news" /* for the 'news' command */ #define MOTD_FILE LIB_TEXT"motd" /* messages of the day / mortal */ #define IMOTD_FILE LIB_TEXT"imotd" /* messages of the day / immort */ #define GREETINGS_FILE LIB_TEXT"greetings" /* The opening screen. */ #define HELP_PAGE_FILE LIB_TEXT_HELP"screen" /* for HELP */ #define INFO_FILE LIB_TEXT"info" /* for INFO */ #define WIZLIST_FILE LIB_TEXT"wizlist" /* for WIZLIST */ #define IMMLIST_FILE LIB_TEXT"immlist" /* for IMMLIST */ #define BACKGROUND_FILE LIB_TEXT"background"/* for the background story */ #define POLICIES_FILE LIB_TEXT"policies" /* player policies/rules */ #define HANDBOOK_FILE LIB_TEXT"handbook" /* handbook for new immorts */ #define IDEA_FILE LIB_MISC"ideas" /* for the 'idea'-command */ #define TYPO_FILE LIB_MISC"typos" /* 'typo' */ #define BUG_FILE LIB_MISC"bugs" /* 'bug' */ #define MESS_FILE LIB_MISC"messages" /* damage messages */ #define SOCMESS_FILE LIB_MISC"socials" /* messgs for social acts */ #define XNAME_FILE LIB_MISC"xnames" /* invalid name substrings */ #define PLAYER_FILE LIB_ETC"players" /* the player database */ #define MAIL_FILE LIB_ETC"plrmail" /* for the mudmail system */ #define BAN_FILE LIB_ETC"badsites" /* for the siteban system */ #define HCONTROL_FILE LIB_ETC"hcontrol" /* for the house system */ /* public procedures in db.c */ void boot_db(void); int create_entry(char *name); void zone_update(void); room_rnum real_room(room_vnum vnum); char *fread_string(FILE *fl, const char *error); long get_id_by_name(char *name); char *get_name_by_id(long id); void char_to_store(struct char_data *ch, struct char_file_u *st); void store_to_char(struct char_file_u *st, struct char_data *ch); int load_char(char *name, struct char_file_u *char_element); void save_char(struct char_data *ch, room_rnum load_room); void init_char(struct char_data *ch); struct char_data* create_char(void); struct char_data *read_mobile(mob_vnum nr, int type); mob_rnum real_mobile(mob_vnum vnum); int vnum_mobile(char *searchname, struct char_data *ch); void clear_char(struct char_data *ch); void reset_char(struct char_data *ch); void free_char(struct char_data *ch); struct obj_data *create_obj(void); void clear_object(struct obj_data *obj); void free_obj(struct obj_data *obj); obj_rnum real_object(obj_vnum vnum); struct obj_data *read_object(obj_vnum nr, int type); int vnum_object(char *searchname, struct char_data *ch); #define REAL 0 #define VIRTUAL 1 /* structure for the reset commands */ struct reset_com { char command; /* current command */ bool if_flag; /* if TRUE: exe only if preceding exe'd */ int arg1; /* */ int arg2; /* Arguments to the command */ int arg3; /* */ int line; /* line number this command appears on */ /* * Commands: * * 'M': Read a mobile * * 'O': Read an object * * 'G': Give obj to mob * * 'P': Put obj in obj * * 'G': Obj to char * * 'E': Obj to char equip * * 'D': Set state of door * */ }; /* zone definition structure. for the 'zone-table' */ struct zone_data { char *name; /* name of this zone */ int lifespan; /* how long between resets (minutes) */ int age; /* current age of this zone (minutes) */ room_vnum top; /* upper limit for rooms in this zone */ int reset_mode; /* conditions for reset (see below) */ zone_vnum number; /* virtual number of this zone */ struct reset_com *cmd; /* command table for reset */ /* * Reset mode: * 0: Don't reset, and don't update age. * 1: Reset if no PC's are located in zone. * 2: Just reset. */ }; /* for queueing zones for update */ struct reset_q_element { zone_rnum zone_to_reset; /* ref to zone_data */ struct reset_q_element *next; }; /* structure for the update queue */ struct reset_q_type { struct reset_q_element *head; struct reset_q_element *tail; }; struct player_index_element { char *name; long id; }; struct help_index_element { char *keyword; char *entry; int duplicate; }; /* don't change these */ #define BAN_NOT 0 #define BAN_NEW 1 #define BAN_SELECT 2 #define BAN_ALL 3 #define BANNED_SITE_LENGTH 50 struct ban_list_element { char site[BANNED_SITE_LENGTH+1]; int type; time_t date; char name[MAX_NAME_LENGTH+1]; struct ban_list_element *next; }; /* global buffering system */ #ifdef __DB_C__ char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char arg[MAX_STRING_LENGTH]; #else extern room_rnum top_of_world; extern struct player_special_data dummy_mob; extern char buf[MAX_STRING_LENGTH]; extern char buf1[MAX_STRING_LENGTH]; extern char buf2[MAX_STRING_LENGTH]; extern char arg[MAX_STRING_LENGTH]; #endif #ifndef __CONFIG_C__ extern char *OK; extern char *NOPERSON; extern char *NOEFFECT; #endif