> This is not a technical question... what I'm going to ask about is in part at least, a matter of opinion, but I would like > your input on it. As regards quests, as I explained earlier, I haven't had much experience.... could anyone offer some idea's > for how a successful quest should be setup/managed/concluded, we have run a few of the get an certain object and we'll > give you X gold coins in various guises, but i feel there should be more....... anybody? > This is how I play it. It is much easier to do it that way. I usually load an object that isn't in the mud currently then announce the quest and the reward (not an exact amount but a hint that its a lot or a little bit) then when I see that the object has been taken I reward that player. > On a related note, what about the role which Imp.'s and Gods in general should play in relation to mortals. If a mortal > dies in a death-trap or whatever and loses the Battle-Axe which he was saving for a week to buy, should he be > offered some sort of compensation if he specifically seeks it? Bear in Mind, that in my situation, there are a limited number of > players on the subnet and rules that are too harsh could possibly jeopardise the MUD. > Depends on how nice you want to be. I currently only have a few people steadily playing and I would help that in the case of that situation. I NEVER let a newbie die on his first battle. I have a policy of casting a few heal spells on them in the middle of battle. Then telling them their mistakes and helping them get on their way. I realize this may be difficult as the MUD's size increases, but this was the reason that I am running the MUD, because I was helped when I was a newbie. --- Chris Jackson | Chris Jackson Department of Computer Science | 1025 Ambler Johnston Hall-West Virginia Tech | Virginia Tech cjackson@csugrad.cs.vt.edu | Blacksburg, VA 24060-0022
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