> > I reworked my code ny starting over again from circle. > > all i have changed is as follows: > 1. Put in the door lock/unlock things for immortals. > 2. Altered the Syslog so a lower immort cant see a higher immort come in. > 3. Made 36 the Highest Level. > 4. If an area is chaotic, no pkill flag is given. > > By making it a 36 i changed the LEVEL_{whatever} > in structs.h > > and fixed titles, and xp in constants.c > > i get these problems. > 1. If i try to advance a person to 35 or 36 I get a segmentation fault error. Check saving throw arrays, thief skill arrays, and anything else based on skill. You may also find that doing a: dbx bin/circle lib/core and then typing "where" will give you a very good idea as to the actual line of the crash. -Jeff
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