"DM who is going (tense?) insane!" <ACCMCM@vaxc.hofstra.edu> writes: > I reworked my code ny starting over again from circle. > All I have changed is as follows: > 3. Made 36 the Highest Level. > By making it a 36 i changed the LEVEL_{whatever} in structs.h > and fixed titles, and xp in constants.c Though this is unlikly to be the cause of your problem, you may wish to look into making sure that you update the class skills and to_hit tables in the constants.c (I'm pretty sure that's the correct file for this) to go all the way up to lev 36 so that the Highest lev immorts/IMPs can actually perform these skills. This *might* not be a concern on Circle code, but I remember having no end of frustration trying to figure out why the IMP level characters on ShineMUD were worse than a lev 1 mage when it came to hitting with and attack and also why they couldn't hit with a backstab, only to find that when the levels 26-30 were added for immorts the tables were not expanded to reflect this. The actual array expansion is so simple that even a poor C hack like myself could update it while the real coders did more productive things :) Derk +---------------------------------------> /) /) | Danny Baker // Derkhil CatSpawn ( o o ) Fade away | dbaker@harpo.dev.uga.edu = x = into the | dbaker@jb.ucns.uga.edu m m ethereal grey... | Danny.Baker@bbs.oit.unc.edu ***(=======- +--------------------------------> *blert!*
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