Well, if my mud was a horse, I would simply shot it now. I feel like the harder I work, the sicker it is getting. I added the char_to_room(mob,0) to act.wizard.c and recompiled. Unfortuantely, I can ee no impreovement. Whereas before I was able to at least vstat obj #, now that crashes the mud as well. I believe that it was Doc that asked what version I am running. It is CircleMUD 2.2. I have over 2,000 mobs and 47 zones. I have used that little syntax_check that came with the mud, and they all checked out oki. Is there a faster way than checking each zone and each mod file one by one? I really hope so. But then again, at this point I am willing to do almost anything to get this mud running properly once again. So if anyone out there may have any ideas, no matter how remote, nor how crazy, I am willing to try anything. I have done any and all I can think of...to no avail. --Qdog
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