Well, I finally figured out when it is leaving those sockets in the CLOSE_WAIT state. When the game reboots, people try to login to it while it is still loading the rooms, the Mobs, resetting the zones etc. In their haste to logon they cut their links in order to retry telneting. However, this does not accomplish anything other than an incorrectly closed socket on our end which is reflected in the CLOSE_WAIT state which the socket ends up in. Needless to say the site admin is still not very happy about so many lingering sockets. Anyway, if any of you have an idea as to how this can be avoided, please let me know. I and my sysadmin will thank you heartily *<8^) Glenn @MissionMUD
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