| > The magical items in New Sparta, are a bit heavy for the relative low | > characters that use it. So New Sparte has to be lowered a bit I | > think. | | I think new sparta should be nuked, as it doenst really fit in... Here here! That's been one of my heart's desires for a while! I've got a river and ocean addition to tack onto that side of midgaard at the river 'exit' anyways, so it'd have to go to make room for that anyhow.. | A couple other things .... | | o make the indentation of the descriptions for all the rooms consistant. I've got a program to handle that, as well as making captilization of objs and mobs consistant ('the' and 'a' and 'an' will be more consistant/correct also) | o give the guards in King Welmar's area better names. Not Tim and | Tom, but maybe Fendor and Gwydon. Good idea - if you (and any other interested in such) could send me a coupla- dozen names I'll use them where appropriate around the mud in place of more mundane" names :) | o there are a few misplaced ~ characters in the Redferne area (on the | chain I think) they end up showing in the room description or exits | description. The formatting program will catch that too - that is caused not by misplaced tildes but by misplaced spaces - a space following a tilde is *bad*, and the tilde will show in the game in such cases... those spaces will be hunted out and systematically removed... | Thats all I can think of off the top of my head, but I know there are a | slew of other typos too. It's tempting to ask for ppl to mail me the typo files from their Circle-deriv muds... Danny +---------------------------------------> | Danhiel Baker // Derkhil CatSpawn /) /) Fade away | dbaker@harpo.dev.uga.edu ( o o ) into the | dbaker@jb.ucns.uga.edu = x = ethereal grey... | Danny.Baker@bbs.oit.unc.edu m m +--------------------------------> ***(=======-
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