> > 30:Northern Midgaard Main City > > Well, this is a matter of personal flavor, but I tend to try and keep a > constant medeival theme. ATMs will still work if you make them type > CONTAINER. So now everywhere I want an ATM I have a locked Wall Safe > (pickable by a thief, of course) in which I may load other objects. > Adds a little depth to the game for thieves as they can work on cracking > safes instead of heads for a while. What exactly did you put in the safes for the thieves? I can forsee players whipping up some basic thief characters to pick the safes again and again until they succeed. > > 33:Buildings in Midgaard > > *What Buildings ;) > > Axe Quiffy and Papi's houses. Actually I am turnign Quiffy's place into a very high leve zone. Small but very dangerous. > > 69:Quifael-Custom-Rooms > > *Keep objects and mobs from loading here ('cept Death ;) and move Isha > > to the Dark Forest (eventually she'll be in a high lev Eastern Forest). > > Rework some of Isha's items. > > Yeah, I moved Isha to zone 61. Where in zone 61? She just seems so out of place anywhere but in the drow city or some new drow populated area. > > 79:Redferne's Residence > > *Perhaps keep the Paladin around, but clear out Redferne's > > of 'God Treasures' or just leave the cloud and the door and > > remove the other bits (maybe leace the balcony). > > I nuked the whole thing except the paladin who started working out and will > guard the training ground, disallowing high level players from entering. I've re-worked this so is a very high level zone, a la Redferne's palace at Fajita DIKU > > 120:Rome > > *Balance items to difficulty, move it (too close to Midgaard IMO) > > Onivel originally recommended this to be connected west of the eastern > deserta couple rooms south from the landing point from the tunnel. This > spot seems to work fairly well. I'd recommend nuking it. Totally out of place in diku I think. > on between Chris and Sara). Nonetheless, Mahn-Tor is very well written, > consists of a dark forest with a swamp maze, ogre village, portal leading > to an arctic wasteland maze, and eventually a minotaur stronghold. > Whole thing is less than 100 rooms and runs from the north to the south. > I can probably send you Kallisti specs on it, but I don't have the original > list of requested specs. I'd agree, the mahntor are was really well written. It would take a bit to balance it out for Circle (no multiple attacks and things like that), but its worth it. I have the orignial list of what specs and affects should go with each mob/obj as well if you need it. Just email me. _O_ Ryan L. Watkins vamp@csulb.edu | Academic Computing Services Cal State Long Beach - Network Support | pgp key available via 'finger vamp@beach.csulb.edu' or key server
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