| Just wondering, does the snake spec_proc work in | Circle 2.2? I have set it up with a mob and everything(Doh! =) but in | over 30 rounds of combat with other mobs and test pc's I have yet to | get a poison bite. Any ideas? Thanks, save my sanity while I code | instead of doing a paper =) | Brett@Legends... Hmm.. never had any prob with this proc on the last (non-Circle) code I worked with... could it just be a fluke? Maybe you could temporarily increase the probability of the snake biting and try it then to double check, or even set it so the snake (or make a super_snake_proc ;) that should bite EVERY round, or every other or something. As long as we're on broken spec procs (in case anyone has fixed this and wants to post it :), anyone know whats wrong with the Thief steal spec_proc - mobs with this proc will not wander - they stay in one place... of course, the proc *could* be moded to just make the buggers move, but that wouldn't explain why it didn't work to start with (which it looks like it oughta ;) Danny +---------------------------------------> | Danhiel Baker // Derkhil CatSpawn /) /) Fade away | dbaker@harpo.dev.uga.edu ( o o ) into the | dbaker@jb.ucns.uga.edu = x = ethereal grey... | Danny.Baker@bbs.oit.unc.edu m m +--------------------------------> ***(=======-
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