>> Another problem, one of our coders wrote a spec proc in which a mob teleports >> itself around at random. Well, everytime the mob teleports itself into a >> DEATH room, it dies just as a player would. Since this mob spends a total >> of maybe 30 seconds in each room before teleporting again (unless fighting) >> it tends to lead a relatively short life. I assume this problem is either >> in the teleport code or the death trap code and requires a check as to >> weather the character is NPC or not, but have not yet been able to locate it. > > Just add a check in the teleport code to see if the flag for DEATH is set > in the room you plan to teleport to. A rather simple fix. Okay, now there's also the solution to players ending up in mob alocation trees. Just set all these to GODROOM and add a check in the teleport code to make sure players don't land in them. :) -Rasta
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