Anyone know how AI can change the max hit points a mob can have? I changed the structs.h file to make max_hit an int instead of a short int. but hgis has not helped. I need to have mobs with hps greater than 32k (which is the max currently). But any mob with greater than that amount will get a negative hp, which means they die in one hit.... Any suggestions? Ace AbsolutMUD absolut@b63740.cwru.edu
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