> > You simply create the 'tree' in > > a different zone and have all exits from the tree lead to (in this > > case) rooms in midgaard. You could have a different tree for each > > zone, and have all the trees in the same zone. That's how I did it > > (although on a smaller scale) when I was a builder. > > Actually I dont think that would work. Have you ever actually placed > stay_zone mobs in distribution rooms located in other zones? It doesnt > work because since the distribution zones are in one zone, and the places > the exits lead to are in another zone, all of the stay_zone mobs will > never leave the distribution rooms. This whole talk about mob distribution zones makes me wonder whether or not it would just be better to design a C function to do the job, rather than a maze. -Jeff
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