On Tue, 22 Feb 1994, Circle Mud Mailing List wrote: > From: jelson@blaze.cs.jhu.edu > > The Kings' Castle area's special procedures take up about 850 lines of > code -- is it worth it? Is the area any good? Should it be kept in, or > deleted in favor of some new areas (which some of you can hopefully > provide!). I think that while its not the best area, it does serve as a good example of spec procs, and can always be deleted. Is there a major necessity to have it as a separate file though, or is there a good way to organize the grouping of spec_proc code? > Should pets be allowed to get/carry/use/wield/wear items? Actually I've removed pets totally, but do allow charmed mobs to take orders to get/carry/wear/wield. Maybe limit wear/wield to humanoid only type pets (of which there are none, right?) > From: Brett C Helgeson <bhelgeson@csc.Cornell-Iowa.edu> > > Has anyone ever dumped the socials? I'd rather just use the emote > command. Just wondering.. Na, I actually plan to add a bunch.. always kinda liked em myself. They allow a wider variety of stuff that emote doesnt (as emote requires the name to start the line). If you give emote more freedom, it can be severly abused. I cant recall the times I've seen people caught with the 'emote gives you 50,000 coins.' trick when they go to trade an item or a service with another player. _O_ Ryan L. Watkins vamp@csulb.edu | Academic Computing Services Cal State Long Beach - Network Support | pgp key available via 'finger vamp@beach.csulb.edu' or key server
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