More areas do make a mud better as does unique/improved code. neither one works alone. standard diku code with 200 areas wouldn't be overly popular and neither would the best code with 6 areas. I've seen some really nice muds (code wise) where they didn't have enough area for it to grow. people won't play on a mud where they are on top of each otheer too much. I've also seen huge muds (lots of area) that had stock diku code. also bad. You need to balance the resources available to you between better code and more/better zones. If you ignore either your mud will never reach it's potential. Bill -- ------------------------------------------------------------------------- William H. Schwartz email: whschwartz@mmm.com 3M Company phone: (612) 737-1612 3M Center, Building 260-6A-08 St. Paul, MN 55144-1000 -------------------------------------------------------------------------
This archive was generated by hypermail 2b30 : 12/07/00 PST