> I plan to add races on my mud. I've already modified the code for that, but > now, I had to deal with player-file (convert it with the new format). > I've added a byte race in the char_player_data structure and a byte race > in the char_file_u. > I must convert my old player file, so that all existing players are human for > example... > If u have already worked on that or sthg similar, and if u wish to share that Circle is designed with spares in the playerfile, specifically so that it is NOT necessary to write a playerfile converter. Just use some of the 'spare' variables in the special (or is it special2?) structure. -je
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