Ok, Here comes what I've done for races. It's just basic stuff, I'll perhaps improve it later, but It's a good starting point: 1- in structs.h, I've added: #define RACE_HUMAN 0 #define RACE_DWARF 1 #define RACE_ELF 2 #define RACE_HOBBIT 3 #define RACE_TROLL 4 In the char_specials2_data, instead of ubyte spare0; I've put ubyte race; 2- in utils.h, #define GET_RACE(ch) ((ch)->specials2.race) 3- in constants.c, I've added: const char *pc_race_type[] = { "Humans", "Dwarves", "Elves", "Hobbits", "Trolls", "\n" }; and const int race_apply[5][5] = { {0,0,0,0,0}, {0,0,0,-1,+1}, {0,0,0,+1,-1}, {-1,0,0,+1,0}, {+2,-1,-1,0,0} }; This one is for affecting stats (str int wis dex con) and const int race_phy_apply[5][2] = { {0,0}, {-70,-50}, {-20,-40}, {-100,-100}, {30,50} }; affects races height and weight ... 3- in interpreter.c, Add question about choosing race (see how it's done for classes, and just do the same ). You'll surely need to add #define CON_QRACE 18 in structs.h 4- in act.wizard.c, in roll_abilities, here is what I've done: case CLASS_WARRIOR: ch->abilities.str = table[0]; ch->abilities.dex = table[1]; ch->abilities.con = table[2]; ch->abilities.wis = table[3]; ch->abilities.intel = table[4]; break; } /* Races Modifications (Ludo) */ ch->abilities.str = ch->abilities.str + race_apply[GET_RACE(ch)][0]; ch->abilities.intel = ch->abilities.intel + race_apply[GET_RACE(ch)][1]; ch->abilities.wis = ch->abilities.wis + race_apply[GET_RACE(ch)][2]; ch->abilities.dex = ch->abilities.dex + race_apply[GET_RACE(ch)][3]; ch->abilities.con = ch->abilities.con + race_apply[GET_RACE(ch)][4]; if (ch->abilities.str>18) {ch->abilities.str=18;ch->abilities.str_add = number(0, 100);}; if (ch->abilities.intel>18) ch->abilities.intel=18; if (ch->abilities.wis>18) ch->abilities.wis=18; if (ch->abilities.dex>18) ch->abilities.dex=18; if (ch->abilities.con>18) ch->abilities.con=18; ch->tmpabilities = ch->abilities; } 5- in dc.c, in init_char, if (ch->player.sex == SEX_MALE) { ch->player.weight = number(120, 180); ch->player.height = number(160, 200); } else { ch->player.weight = number(100, 160); ch->player.height = number(150, 180); } /* modifications according to the race */ ch->player.weight=ch->player.weight + race_phy_apply[GET_RACE(ch)][1]; ch->player.height=ch->player.height + race_phy_apply[GET_RACE(ch)][0]; Well.. that's about all... If u have got problems with that, ask me on this list or send me a mail ... If u have any extra ideas, let me know too. Ludo -------------------------------------------------------------------------------- Ludovic CHATAIGNER | e-mail adress : lchataig@ensem.u-nancy.fr | Ensem 3A (ISA Instrumentation 91)| v v \|/ | v -O- | /|\ 2 rue de la foret de haye | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ 54500 VANDOEUVRE LES NANCY | /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ --------------------------------------------------------------------------------
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