>> (All my stuff deleted) > >You guys might have more luck defining a constant to be CMD_HIT and >sending the weapon through a special procedure with this command number. >(of course, this will be different in 3.0... you'll need a cmd_is().) > >-Jeff > Actually, that would be a bit of a hindrance. You see, I hope to use this setup with spells, too. For instance, someting like 'meteor swarm' may end up doing fire damage and blunt damage. The differences (in damage types) are significant, since we're setting up a system for resistances/immunities for races and materials. -- -Mathue Moyer -mathue@ucsd.edu
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