> The only problem is with objects. There isn't anything preventing someone > from creating a 100d100+100+100 weapon and then loading billions of them. > Any suggestions on how this should be handled? > The way a mud i work on does it is puts a 'builder' flag on the object that prevents any non-immortal from using and causes object to disintegrate on rent > > BTW: ObCircle3.0Update: I'm on spring break for the next week, and I > am doing nothing but working on Circle. It should be done by the end of > the break. And, let me tell you, I'm quite happy with the way it's turning > out! It makes Circle 2.20 look hopelessly obsolete. :) I'm really sorry > that it's so late in coming - I hope you guys haven't lost interest in it. > <grin> > > Jeremy > ------------------------------------------------------------------------------- Paul M. Mann | paulmann@pembvax1.pembroke.edu | PSU Box 5326 | pmm@fx.net | Pembroke, NC 28372 | ============================== | -------------------------------------------------------------------------------
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