> > An idea hit me last night that I'd like to see in v3 if I could get some > kind coder out there to work this up; What I would like is a special > proc for the Ethereal spiders in Arachnos (a favorite area of mine, and > working towards more coherence and balance). I'd like them to rarely attempt > to "bite" one of it's attackers, and poison them. The poison, however, would > be quite special... It should act on a time delay - after 'x' ticks, > preferably a random varition "around" a set amount, like 10-30 ticks or such, > and when it acts, the "poisoned" PC should be affected by a random teleport > spell. It sounds like you want to affect the character with a spell that does nothing. Then when the spell wears off, random teleport him/her. Does Circle currently do anything with spells wearing off, other than just removing the affects? I know that we had to write one when we put our haste and slow spells in. -Jeff
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