I wa wondering if any of the following spell templates could be considered to be added to circle... - one to move objs/mobs/pcs.. there is summon/word of recall are the only spells so far... I would like to see something added so that you could say travel through objects... like say tree travel... (ie for class druid) - the other one that i can think of at the present time is something that affects the way a character behaves... ie... spells like confusion, and insanity... I don't know if this will be added but if it is not i will code it in anyways... Some other mescelleneous stuff: - Have a spell gate or of type gate... It opens a portal in between two rooms for about 2-3 tics depending on level of pc and anyone can use it who isin either of the two rooms... It also costs a phenomenal amount of mana... Special procedures for objects: - I haven't tried this but wonder if it is coded in anyways... This may be a feature that a lot of people may want... Anyways here it is... have objects or more specifically weapons that cast spells in battle.. ie have a sword of healing making 1d30 or some such damage value but it also casts cure light wounds on mobs... an extension of this would be i would like to add a weapon that sucks souls, but the effect of this would not be killing mob/player but transfering them into the sword and then adding the damage that the mob/pc had to the damage of the sword and the mob/pc would be trapped in the sword until it turned on it's wielder or was destroyed... ie not a weapon to play with... of course mobs/pcs would get their saves against such things... adding the element of chance: - weather is in the mud but i have never really seen it affect the way a pc or mob fights/casts... could something be done here? - Another thing is adding the element of chance to combat.. ie i think it would make the game of more interesting if you or a mob died all of a sudden because of some outside influence... ie a spike sticking out of a wall... There is always a chance that something that can instantly kill will be sticking out somewhere... but the chances of actually hitting it are really low something like 1 in 10000 or so... Anyways, I think I'm getting off topic and starting to talk about changes that I wish to implement.. so if I can think of other things that would be more in the nature of how the mud works.. ie special procedures, spell system or whatever then I will post them... thanx for hearing me out, SkyNet
This archive was generated by hypermail 2b30 : 12/07/00 PST