On Tue, 29 Mar 1994, Danhiel Baker wrote: > it available til around 15 and 12? I think this would be a nice gimme for the > non-casting sorts, who aren't getting anything new (though I've got some > ideas for spell-like skils for high lev thieves, and other spells in general). > In case that wasn't clear, Track should be available starting at lev: 3 for > Thieves, 7 for Warriors, 12 for Clerics, and 15 for Mages. Along similar lines, has anyone looked into giving SKILLS to spell casters as well? I'd like to make a couple mage or cleric skills, yet have a different learning rate for skills than spells. Has anyone tried this? > as well. I simply don't want to see 'nuclear strike' and 'Full Heal Group' > at lev 30 - I'd rather that more 'tools' were added, and more spells that > facilated working things out in some other way than hack-n-slash style of > power-playing. Of course these types of spells are a bit harder to write, which is why they dont always get done... :) > Movement restoration at various levels, I wrote one of these ... rather easy. > sort of indentify spell (perhaps not so complete as the scroll version, > at least not until higher lev version, 'Full Identify'). Played with the idea of removing ID scrolls and spells and making a shop that has a mob that will ID stuff for you instead. This would make things a bit more interesting as players explore new stuff ... the big delima "do I drink this green potion I just found or not?" when they find theselves stuck. > A 'wizard eye' > type spell would be cool - roughly 'at <mob> look', but for players. I worte a spell called wizard eye, but it was the same as teh FajitaDIKU version - so when you did a 'look north' you saw the room north of you via a 'doat <room> look'. I've thought about a spell called 'scry' that would do what you described though. > Adding minor spell resistances - such as to fire, lightning, or sleep, etc, > would be nice. This woud be really cool. Though I guess it would require an unique AFF_ flag for each type, and then you have to make sure to check against that flag in all spells of that type. ex make a check in Fireball, Burning Hands, Dragon Breath (Fire Based), etc... > Speaking of which, could we possible get sanctuary changed > back to 'max(18,damage)'? Making it halve damage on mobs is equivalent to > just giving them twice as many hitpoints, and thus...well, sorta impotent. > If I wanted it to have that many HP I'd have given it to it :). I grant > that a 1/2 damage Sanct is helpful to players, but I still prefer the max 18 > one. I've talked to other wiz's at about this, and thought that changing back to 18max for mobs, but 1/2 for players might be best. I'd also make it 1/2 for spell based damage rather than 18 max. > Adding another damage reduction spell that cuts damage by half or 1/3 > wouldn't offend me much, 'twere it lev 21 or so :) 'Protection from <align>' > is another good suggestion Actually thats what my version of Pro from <Align> does. Reduces damage by 25% from attacs by a mob of that alignment. Though checking for AGGR_<align> mobs would be a cool addition as well. I've also made this a self-only spell to prevent people from beefing up a tank with both Sanct and Pro From <Align>. (Clerics dont often tank... :) > that will be a 1% chance rather than a 5% chance! The exp tables I'd like > to handle myself, and I think the final say on them will be somewhat > dependant on what new spells and skills go in :) Heck, they can't take > THAT much of my time - the titles are there, they just need some decent > values! So there are now unique titles for each level? And I'd also like to suggest that you put "XP Humps" in at certain level, say 8 16 and 24, so that those levels require a good bit more than what would be regular at that level to advance. Thus players will lag in progression at those levels for a bit longer and thus there will be more players at those levels to group with. Is that confusing, or... ? _O_ Ryan L. Watkins e-mail: vamp@csulb.edu | Academic Computing Services url : http://www.acs.csulb.edu/~vamp/ | CSU Long Beach - Network Support pgpkey: finger vamp@gothic.acs.csulb.edu
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