dbaker writes: > > VampLestat replies to Jeremy's post: > | > | SECT_UNDERWATER would be a "good thing". Same as WATER_SWIM but causes > | damage to pc/mob. > > Seems like alot else would need to go into this, IMO...as you may expect, > I've got *lots* of ideas I generated for Wiley II Diku way back when that > never got imped... I'll still be posting stuff for general use, as well > as stuff for 3.x possible use. I think a ROOM_PAIN would work better than defining a whole new sector. With ROOM_PAIN you can give pain in any kind of terrain. > Note that MOB_NOBLIND and MOB_NOBASH should be added as, I presume, 17 > and 18 respectively. These were late add-ins at my request, and fairly > self explanatory - you can't "bash" a tree, or a dragon... You can't > Blind something with no eyes, or something with other targeting senses > (just as Vamp also mentioned). I think we're getting pretty picky here... should there be NO_POISON, NO_STEAL, NO_BACKSTAB, NO_FIREBALL (we wouldn't want fire giants taking fire damage), etc, etc....??? I think all these flags are going overboard.... and if we're going to go overboard, we might as well create a new field for every single skill in the list... I can see some skills being MOB_ flags... but I think we're going beyond that. -Jeff
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