Jeff "Teker" Fink explains: | > Actually, I personally have problems with a person who cannot see anything | > successfully targeting what are mostly ranged spells, even if they are 'in | > combat' with the target. In RL, I probably couldn't throw a rock and hit | > someone I am swordfighting with 'twere I blindfolded, even when they were | > often touching their sword to mine. | |I've thought about this, and I think you would be able to, especially if |they're actually hitting you... just from listening and feeling where they are, |I'd think you could hit them with a lightning bolt... just MHO. With offensive magick like this, it's all opinions and interpretations, really. I can't step out back with my a friend, blindfold myself, and go at it with my shinai and attempt to cast a spell on him while just 'using the force'. I'd have to at least give offensive, "targeted" spells like lightning, fireball, etc (NOT Magic missile - it's a "line of sight" spell; you WILL hit what you can see - what you can't see, you can't hit, period) a greater chance of failure if being cast by a blinded person, simply for the fact that I *do* know that someone that can't see a moving, defensive target, even if within melee range, is going to have more trouble hitting than someone that CAN see their target. | > | two or three seconds to stand when bashed, and we take into account levels | > | when you make your bash roll. | > | > Hmmm...I think we just don't see some things the same way :) Being knocked | > down is being knocked down - unless you are a decent gymnast you don't just | > spring back onto your feet, especially if you are attempting this while one | > or more ppl are trying to do you harm; ideally, the person that was knocked | > on their rear shouldn't even attack the round that they are standing - a | > coded 'stand message' would be shown instead for their action that round. | | We actually have the mobs sit and stand, but I think you can still swing | while sitting... you just can't hit very well... | | | Here's where skill value and level are kind of confusing... should a level 30 | thief be better at stealing than a level 1 thief of the same skill? I'm not | sure what the correct answer is... This is more than a bit vexing; however, since I know that someone can have a PhD in their field and still be less skilled at some sub-field than someone with only a BS that has put more effort into that sub-field, I'd have to say that the lev 5 that has spent ALL of his time learning to pick pockets would do so better than a level 30 who has just dabbled at it, regardless of the victims level. | Rather than editing the mob and obj file formats we have added a series of | optional flags that can be placed at the end of each object/mobile. For | mobiles, we give them skills just by adding some of these optional lines. | For instance, | | S 45 100 | | would give the mobile skill #45 (bash? can't remember) at 100 percent. I've | completely rewritten mobact so that mobs with skills randomlty pick one to | use if they're standing and have mana... it still needs a little work | (mobs healing themselves when they don't need it, etc) but it gets rid of the | need to use spec_procs to do the work for you. This is *nice!* Quite a well thought out way of dealing with this problem!!! *applause* I am sincerely impressed, and feel bad that such a system isn't available to me *sniff* :) | We've got the USEITEM flag... but it gets abused... people dropping cursed | armor for mobs to pick up and use... | | -Jeff They 'remove curse' it to get rid of the NO_DROP? Clever players :) You could add something that will allow mobs with detect_magic to notice that an item is "cursed" (any negative APPLY fields) and opt to not use it. For non-magical items (no MAGIC or NODROP flag) then you can assume that the reason for the negative APPLY is a physical defect, that most anyone has a chance of noticing, and therefore not wearing/using that item. Danny +---------------------------------------> | Danhiel Baker // Derkhil CatSpawn /) /) Fade away | dbaker@dcs.uga.edu ( o o ) into the | dbaker@jb.ucns.uga.edu = x = ethereal grey... | Work: 542-0123 Pager: 369-2781 m m +--------------------------------> ***(=======-
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