Jeff "Teker" Fink explains: | Alexander says: | > You know, the Merc guys had THE ideas with respect to playerfiles. | > | > Why not make Circle 3.1 have individual text playerfiles just like Merc? | > Or maybe not EXACTLY like Merc.. it would save on playerfile corruption | > and make addition to the character structure a hellovalot easier. | > | > Just a thought. | | Well, the text format is much larger than saving them in binary mode... | although I am for separate player files... it'd be much easier to save | the poofin and poofout messages, along with any other variable length string | that the player has (including long descriptions) You could even tack | the rent file onto the end. | | -Jeff Was/Isn't Rivers of Mud a Merc based diku? Didn't Jeremy put a *reasonably* sized ROM on FTP for us to snag areas from -without- the hassle of their player files...which were stored in the above manner? I can hear him now, just as if 'twere yesterday: "this is enough to convince me not to go to individual, text based player saving." Well, heck... so I paraphrased a *bit*, you get the gist. It's big. It's Ugly (well, it's handy, but...) It's not likely. Or maybe Jeremy just didn't wand a text save of the rent files... that might have been it, though I have a feeling that the above discussion sorta includes that too :) Danny, who has a good memory...when it works! +---------------------------------------> | Danhiel Baker // Derkhil CatSpawn /) /) Fade away | dbaker@dcs.uga.edu ( o o ) into the | dbaker@jb.ucns.uga.edu = x = ethereal grey... | Work: 542-0123 Pager: 369-2781 m m +--------------------------------> ***(=======-
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