Hi, I am right now working on a Circle2.2 based diku, and I'd like to get some comments on the stuff I am adding to it. So, here goes: o Exits added to the brief description in a room. Can look like this: Southern Gate <n,e,s,w,d> I just added this as a flag PRF_SHOWEXITS, and you can toggle it with the SHOWEXITS command. o Mobs looting and stealing gold from corpses. I am a bit unsure here, whether I should let them carry as much as their max carry, or let them loot everything, regardless of its weight. The first would be more realistic, but on the other hand it would be quite fun with some highlevel mob carrying lots and lots of gear. (MOB_RIP_GOLD) o Mobs sacrificing corpses. Yes, this IS very mean, but I wouldn't set MOB_SAC_CORPSE on every mob in the game.. :) I just figured it'd be a cool addition to have on a few monsters. (very few.) o Cleric type mobs being able to identify stuff, and decide what to use when they loot corpses. I need to figure out how to compare armours and weapons in an 'intelligent' way, so if anyone can suggest some neat formula, I'd be very happy. o Mobs donating stuff to a 'mob donation room'. This would be a VERY heavily guarded room, where people would have to beat a few very high levelled monsters to get in. And once you get in, you cannot be too sure if there actually IS anything in there worth fighting for. Maybe I would let this donation room be used by mobs all over the world, or just in a certain area. As you can see, I am concentrating on getting the mobs to be more entertaining that the standard type. Comments and suggestions are welcome :) (And, a name suggestion for the mud would be nice, too... )
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