>>> Decompose: Cause a corpse to decompose >> >>This might make a better cleric spell. 2th level cleric spell? > > What good is this spell? <> You kill the cityguard. The cityguard is Dead. R.I.P ect. The janitor picks up the Corpse of the Cityguard. <> You kill the janitor. The janitor is Dead. R.I.P ect. <> get corpse corpse corpse: you can't carry that much weight. (okay, there's one example) >>> (24) Summon Undead (24) Negate Sanctuary >>> (24) (24) >> >>I think Summon Undead is more of a Cleric Spell, maybe remove Negate Sanct >>and give it to clerics as well? > > I disagree. Summon Undead is something a Necromancer would use. It is a > magical charm, and not called upon the deities for. Kind of idiotic for a > cleric to have 'Turn Undead' and 'Summon Undead'... do they want them > around or not? Depends entirely on the alignment of the cleric. Turning undead is a holy act whereas animating undead is an act of evil. Which brings me to a MAJOR question: Jeremy, are you making any improvements on the alignment code? As it stands, players can very easily toggle their alignment back and forth. Too easily in my oppinion. -Eric
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