> A door is not always a "door". Some doors you don't want synchronized. > A one way portal for example. There are times when one side should be > open, and the other closed, one side locked and the other unlocked. > But a friend of mine is building an area that caused a segmentation fault at the first reset 'cuz the doors weren't sync'ed... When we cut out the doors updating, the zone ran perfectly... Any idea on what happened (besides lack of sync) ? Sergio Macedo
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