Sorry if this is a repost, my mailer is flakey, !flame. Ok when 3.0 comes out, it will hopefully include this feature. Instead of hard coding all the levels, use a define for max_levels much like LEVEL_IMMORT, ect.. I have fixed the levels structures on two muds now, with little problem (advance does seem a bit strange :). Grep for all occurances of 34 and 33 in the files. They are your max levels. I set defines for Level_Imp and Max_levels and replaced all hard coded occurances of 33 and 34 (there may be one or two that you actually have to leave alone don't remember heh heh heh so read the code in that area). Then replace with your new defines. This way should you at a latter date decide that you want more or less levels you need only change your defines in structs.h (I believe that is where there were :P). Also remember that with your new level system. Unless you wanna redo the pfile, you should not change the level for advance until you have moved impl to max_level for your system, otherwise, you will not be able to advance yourself to the new levels. Hope this helps.
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