Someone on my mud is using a backstab - flee routine along with tintin to kill high exp mobs: ie. #50 {backstab mob;flee;n} Most of the time the mob doesn't even have time to get a hit in. To stop this I put a WAIT_STATE(ch, PULSE_VIOLENCE) in the backstab command...which didn't seem to help at all. The player was still able to use the same method, any ideas why? Free @ 155.198.133.13 4000
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