26MOUNTCASTL@CUA.EDU writes: > > Hello Everyone, > I was wondering if anyone could give me some pointers (or even the > code ;) ) for implementing rail systems (or other forms of mass/public trans.) > within circle. I am looking to make some 'easy' way for players to get to > areas that are fairly far away - I want to implement something similar to the > metro system in JediMUD. Thank you all in advance. Well, if the rooms are going to be different (i.e. you can look out a window and see different stuff) I'd think the easiest way would be setting up a room for each stop and writing a function to move every player/mob/object in the room to the next. If you're not concerned about making the rooms different, you could create a single room, and write a function to change the direction pointers each time the "car" moves. Of course, you'd have to take care of opening/closing doors as well. Just off the top of my head... although I recall hearing that the author of the Jedi rail system reads this mailing list... ;-) -Jeff
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