Bash skill puts wait_state on chars if they are bashed...however, WAIT_STATE macro affects descriptor_data.wait. This means that anything without a descriptor is now affected by bash, ie mobs... One of my spec_procs includes a mob which heals himself..my intention was that the only way to kill him would be to get a warrior to bash him and so stop his spec_proc being called. My questions are as follows: 1. Am I correct in what I've said in the previous paragraph? 2. Is there a way to disable the spec_proc on a mob as a result of bash? (other than put the .wait part of descriptor_data into char_data instead? Which would involve converting playerfiles) P.S. If this has not been put into Circle 3, might it be a good idea? Free @ 155.198.133.13 4000
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