-----BEGIN PGP SIGNED MESSAGE-----
Hello again,
I'd like to thank you all for your reponses to my last post. The changes
i've made so far are as follows:
#define srandom(x) srand(x) <- in comm.c
#define random rand <- in act.social.c and utility.c
#define bzero(a, b) memset((a), 0, (b)) <- in comm.c and db.c
#include <crypt.h> <- in act.wizard.c and interpreter.c
int gethostname (char *hostname, int MAX_HOSTNAME) <- in comm.c
These changes have removed all the errors in compulation that i've been
receiving. The only real problem i'm having at this point is crashing when
a character presses enter instead of a name whn logging into the game. It
doesn't seem to be closing the socket. Has anyone else had/fixed this?
I'm learning c++ in class and i'm finding myself learning c during my
free time. Thanks again for all the support...
Sincerly,
Joe Rach.
-----BEGIN PGP SIGNATURE-----
Version: 2.5
iQCVAgUBLdr1D3It7G0u7ofRAQG2jQQAklUN2/ei+bju3jdIFb4agLdgjh+o6UCA
zXRyUads/WLAX3O+2bhWxsQ0jviDwiR0aF7piLshbthMnu2SzfzfDEeGJ9ZcK1NL
iq+0IZNsbxxMzO4da+0LKu9xMAgtwrFMiZErxYcg1sOJshAQdiDRxLzYl5JuIUwk
6HBFE6T0hls=
=zfgA
-----END PGP SIGNATURE-----
This archive was generated by hypermail 2b30 : 12/07/00 PST