-----BEGIN PGP SIGNED MESSAGE----- Hello again, I'd like to thank you all for your reponses to my last post. The changes i've made so far are as follows: #define srandom(x) srand(x) <- in comm.c #define random rand <- in act.social.c and utility.c #define bzero(a, b) memset((a), 0, (b)) <- in comm.c and db.c #include <crypt.h> <- in act.wizard.c and interpreter.c int gethostname (char *hostname, int MAX_HOSTNAME) <- in comm.c These changes have removed all the errors in compulation that i've been receiving. The only real problem i'm having at this point is crashing when a character presses enter instead of a name whn logging into the game. It doesn't seem to be closing the socket. Has anyone else had/fixed this? I'm learning c++ in class and i'm finding myself learning c during my free time. Thanks again for all the support... Sincerly, Joe Rach. -----BEGIN PGP SIGNATURE----- Version: 2.5 iQCVAgUBLdr1D3It7G0u7ofRAQG2jQQAklUN2/ei+bju3jdIFb4agLdgjh+o6UCA zXRyUads/WLAX3O+2bhWxsQ0jviDwiR0aF7piLshbthMnu2SzfzfDEeGJ9ZcK1NL iq+0IZNsbxxMzO4da+0LKu9xMAgtwrFMiZErxYcg1sOJshAQdiDRxLzYl5JuIUwk 6HBFE6T0hls= =zfgA -----END PGP SIGNATURE-----
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