> > I've recently started looking at Diku source code, and noticed the MERC2.2 > MOBPROG stuff. Has anyone made any attempt to port this into the circle2.20 > code? If not, I'm willing to give it a whirl as the functionality looks very > useful. > > --JT > I'd preferably code special mob routines in C, since it's faster (IE, already compiled, not a script language like MOBPROG in Merc). I haven't tested this new MOBPROG stuff, but since I've been tinkering with Merc lately trying to figure out which I want more, Merc2.2 or Circle3.0 (probably the latter) it's certainly worth exploring. Also, a way to expand on the idea of MOBPROG is to allow triggers and specific commands for individual rooms, like an LP or MUSE. -Adept
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