I'm coding a shitload of areas (ok, I lie, a handfull =) to save time while we all wait for Circle 3.0... I'm using Vamp's Circle3.0 defs for dikued.. now.. will we have to make any changes to the wld/mob/obj/zon files (besides renaming them to zone#.whatever) so that Circle 3.0 will read them? Also.. why are the mob initial positions set, by default, DO_NOT_USE? I remember bumpkins in the shire as POS_SLEEPING.. they were fun to kill.. can't do that in Circle? Or am I missing something? Hmm, any more questions while I'm at it.. Oh, ok, here's one more question: Will the "new and improved" docs have lots of nice instructions on how to properly add shopkeepers and spec_proc for mobs? I know the spec_proc changed, but not how.. I'll shut up now. =) -Adept
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