Found a line in fight.c: dam = MIN(dam, 100) that clearly makes the game ensure that 100 is the max damage... BUT... whenever I make a mob that has anything over like 130 bare handed damage, the game won't accept it. It shows up in stat as a negative number. Where is that getting set in the code? I assume it IS changeable, and I would really like to do so. Ideas? Nino
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