Thanks everybody for yer tips on the playerfile corruption. I guess the big DO NOT CHANGE was a little hard to miss... oops. And it's possible that the last_direction byte that ALREADY existed in NPCs made what I was trying to do redundant, since I didn't really want it on PCs anyways. But I do have a question about the last_direction byte: does the game constantly update that byte? The only thing grep turns up is some references in mobact.c, which I guess means that it updates when the mob spontaneously wanders, BUT does it also update when a charmed mob is ordered to move for instance? Or am I gonna have to add that into act.movement.c? Thanks for any tips, Nino
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