> > I've never coded with Unix before, so I'm rather lost. I modified the > send_to_char function to copy *messg to a 1024-byte string (s) that I > added as a local var, stripping color codes and replacing them with > either ANSI codes or just leaving them off, depending on whether or not > the player ch has ansi (I used the clr macro from screen.h to find out). > I also added an int and another 12-byte string, into the send_to_char > function. It compiles and runs fine, and the color codes work just like > they should. But when I type 'help' with no arguments, it gives me a > segmentation fault and crashes the MUD. Any ideas? I'm using Linux. > > You know, you could try running dbx on the core file to find out what's wrong. Asking why a program seg faulted is like asking O.J. Simpson to kill his ex-wife. *grin* No, seriously. Run dbx on the core file. It'll give you clues on what caused the seg fault. -Adept
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