> This lead us to consider adding some code that would prevent someone > gaining more than a certain percentage of the experience needed to > level. For example...let's say Krk, level 40, groups with newbie, Jint. > Krk takes Jint to fight Judge Dredd. Dredd is worth 3 mil exp alone, so > each person gets 1.5 mil exp. Now, for Krk, that's fine. He needs lots > of exp to level, however, this causes Krk to jump like 15 levels. Now, > should this be allowed, or should I discourage this? I say hell ya! This is like letting a newbie get XP for just watching a fight. I've seen multiple ways of dealing with this, including only allowing characters within 4 levels of the leader to group, but this method I didn't really like. The mud I used to run used a combination of a weighted % and a max gain. The weighted % means that the highest level char will get a full percentage of his/her kill, whereas if a level 1 is grouped with a level 50 they would get a much smaller percentage, so as where Krk would get his 1.5 mill experience, Jint might get a few thousand. The max gain just sets a limit to how much any player can earn in one kill, which, for most levels was 1/10 of the difference between their current level and the next (1/5 for newbies). -- Michael G. Jones | MGJones@FreeWill.IAC.Net FLX Technologies | ------ Oxford, Ohio | Phone: +1 (513) 524-0303
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