what i did was this....now i have less exp. 1. get exp for damage. 2. add all of groups levels. 3 exp gain = group_gain/num_of_levels * GET_LEVEL(ch); so a 30, a 25, and 1 would be a grtoup of 56 levels... ws the 1st level woulg get 1/56 of group exp, the 30 would gert 30/56 etc... now for a mud with lots of levels and exp it might not work as well...
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