On Thu, 21 Jul 1994, Mathue Moyer wrote: > The text for alignment (displayed by `score') sounds pretty good. > For the alignment change, though.... > As usual, this is just a thought of the top of my head, but how > about throwing in some component regarding the level of the mob > relative to the PC's level? Something along the lines of this: > kill a mob of align N, and you move 2*ratio% towards an align > of -N, where ratio is the mob's level over your own. That 2 > is kind of an arbitrary choice, and would vary depending on > the maximum possible value of `ratio'. > [example] > Did that make sense at all? ;) > -- > -Mathue Moyer > -mathue@ucsd.edu > That makes a helluva lot better sense to me. Not bad at all...
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