So I ran a debugger on the MUD and noticed that we had an error of "bad memory allocation" or something like that. We figured it may have been a problem with the machine's memory not reseting, so we rebooted the machine. Ionic (out other Imp) got on the MUD, and everything worked fine, so we assumed the bug was fixed...wrong. I came on the MUD, and as soon as I did a "goto", the mud crashed. So I figured it HAD to be my character. So, I deleted the character, re-made him, and, lo and behold - everything is fine. Something got screwed up in my character that caused the crash. I think I know what it is. It's nothing that is code related that Jermey made. It was a small addition to the "goto" code that I had made earlier; which had caused no problems before, but now did. Shrug oh well. Thanks for the sugestions, though... Ace AbsolutMUD
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