> You may have already received an answer to this, but the reason a zone > will crash on reset is almost ALWAYS the result of a door being coded the > wrong way in that zone. It's hell to find out which one, let me tell you. > > Questor of StrangeMUD, who has had to spend 2 hours before searching for > the offending D <room number> <exit> <flag>... :) > sleepy.cc.utexas.edu 9332 What is it that causes the crash, exactly? A 'D' statement on a door that doesn't exist? I'm wondering because much of Circle is designed specifically to prevent these run-time crashes (i.e. all of the "attempt to equip non-existant mob" messages, etc.), and I'd like to add checking for that too. (I should probably know what causes those 'D' crashes, but it's been so darn long since I've actually seen one personally.. ;-)) Jeremy
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