> Since I am idle between crises, I think I will torture you guys with > this: ;-) > > 1: Where is the best place to locate player houses once Circ3 is out? I had planned on creating a little 'neighborhood' of virtually identical houses (sans a "house number" or something); I suppose, with OLC, they could be tailored to the player for an additional fee. > Ability for the mud to receive RFC 1413 protocol (where if there is > a daemon called ident on the remote machine, the name of the user > is send over and logged) I actually started to write this but stopped; it is not hard to code, certainly but the problem is that it is activated every time someone logs in and could lag the mud. One day, I tried manually connecting to the ID server of the machines of 5 or 10 people who were logged in to the test port at the time, and none of them had id servers running.. so, I figure the time is not yet right to add support. Or maybe I'm just rationalizing ;). But, in any case, I'd like to eventually move both gethostbyname() and a possible call to an ID server out of the main server and into an aux. module so that the MUD is not lagged by slow nameservers or networks. > and now the killer wish: > > DYNAMIC VNUMS! :) Hm.. perhaps, some time in the future, we'll move from a vnum system to a "zonenum:vnum" system (kind of like segment:offset in memory management); that way, each zone will have its own set of independent vnums which don't collide with each other. Jeremy
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