> > /* Used in char_file_u *DO*NOT*CHANGE* */ > > char_file_u is the structure used to create the playerfile. If you change > that structure or any of its components, the size of each record will change > and you won't be able to read your old playerfile. The Circle code can > generally detect when this has happened on bootup -- when the player index > is being read, it should say "WARNING: PLAYERFILE IS PROBABLY CORRUPT!". StrangeMUD has a conversion program built in to allow us to make any changes...the reasoning behind using a conversion routine? 1. if you are going to have any kind of real MUD, really, come on, shouldn't poofin and poofout and your title be saved? :) Point is, the only really worthwhile way to do it is to add strings to the code...and with a player base of about 400 (we have 722 registered), I'm sure you can see the advantage to having a conversion routine. If any1 wants it, I'll be happy to have it supplied to you.
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