> >Not at all. I'm not a warrior or a thief, and I can kick. > > > > Aye... you certainly can. And, if you are somewhat fortunate, > you might be able to hurt something by kicking it. However, > without any formal training, it is unlikely (NOT impossible... > just unlikely) that you will be able to incorporate a kick > in your strategy during a fight with the skill, power, aim, > and finesse to cause damage to your opponent, especially if > that opponent has any kind of combat experience. In fact, > if you are a person who spends most of his/her time studying > old dusty tomes, chances are you will fall on your butt (and > promptly get that butt kicked) if you try it. > > I suppose my stance would be that any class should have the > ability to _attempt_ actions that, in their basest form, require > no particular training. However, without training to increase > the effectiveness of such an action, there should be a HIGH > chance of such an attempt being unsuccessful, and possibly even > counter-productive. > This is true, so what we added was a max skill level. That way skills for which the certain class was not designed (spells for warriors, kicking for mages), you could only get to a certain level of competency. That's what I'd recommend. Ace AbsolutMUD NOTE: I have not yet added the above to my Circle code. I used it when we were still using the unstable (THANK GOD FOR JEREMY and CIRCLE CODE) KitMUD code. I am waiting until 3.0 comes out to add in that stuff.... Ace AbsolutMUD
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