Hi there, The other day there was some request about the code that adds affect flags to objects. My brother Remko promised that I would post the code, so here it is. Based upon earlier discussions and examples in this list: in db.c, go to parse_object() look for the switch statement of the additional flags, then insert: [the part between the #defines is the inserted code, the other is vanilla] #ifdef HYPNO /* ** affect player flags (see AFF_XXX flags in structs.h ) ** This allows players flags to be affected by an item, for example ** create a ring which gives the player permanent sense life when worn. ** ** Note: more 'C' fields are allowed because all found 'C' (set char bits) ** fields are added to the current values. (nice for builders who ** don't want those large bitvector numbers in the obj file). */ case 'C': get_line(obj_f, line); sscanf(line, "%d ", t); obj_proto[i].obj_flags.bitvector = obj_proto[i].obj_flags.bitvector | t[0]; break; #endif case '$': case '#': top_of_objt = i++; return line; break; default: fprintf(stderr, "Format error in %s\n", buf2); --8< cut here 8<-- Ok, then make in one of your object files something like (values of flags may vary, depending on your situation, see structs.h): Check out the C flag, that's the one that matters. ---8< snip, snip 8<---------- #1214 ring wedding~ Piney's wedding ring~ Piney's wedding ring is lying here.~ ~ 9 94664 16391 10 0 0 0 1 0 0 C 2 E ring wedding~ This ring is a masterpiece! the shiny golden blue ring is attached to a platinum cord and has an inscription of silvery symbols. ~ E cord platinum~ The cord looks really strange as if it can grow and shrink. ~ E silvery symbols~ Jade my beloved wife - the day of the Sun, month of the Old Forces 317 ~ #99999 $~ Hope it helps. Jean-Jack.
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