I was messing around with some ideas last nite and came up with one I want to toss out.. What about save queues for character saving? Just setting up a simple queue that works in the game loop at whatever pulse has been hardcoded in. I do not have a big public mud to test benefits of this and was wondering if anyone has tried something like this. The only real benefits I see is it would help out when there are a lot of peoeple online and the could would not be difficult to write either. ideas? criticisms? -reni
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