On Fri, 9 Sep 1994, Matt Read wrote: > I'm writing to the mailing list with this to get general comments that might > point me in the right direction so don't hesitate to point out anything > that I'm missing from my ideas. > > The situation is this: > I want to change the obj_index.number (which is normally the number of each > object existing in the game at any time) to be the number of each object > existing in the game and in the rent files at any time. > > My dilemma is this: > There are a number of ways I can check this, I can either > a) search the rent files at boot time and only at boot time; > b) search the rent files every x pulses while game is running; or > c) search the rent files whenever a new instance of an object is > going to be brought into the game. > > My opinion is that option c) would provide the most accurate means of > controlling the number of objects in the game but I think it would involve > an awful lot of time spent searching rent files. The other options obviously > have their pros and cons - so tell me, which shall I use? Sounds like in terms of accuracy I would rate them as c, b, then a. But option a seems like a nice option if you don't want to risk lagging your game with all of this searching. I'd try it with option c and if it caused problems with lag I would go with option a. > If my dim-witted mind has neglected to mention any important aspects of the > situation please excuse me or something... > > Thanks, Free. > ##=====================###================================================## || Joshua Sky Barrow ||| Harvard University Faculty of Arts and Science || ##=====================###================================================## || 19 Central St., #28 ||| "If you can imagine it, you can achieve it. || || Somerville, MA ||| If you can dream it, you can become it." || || 02143-2834 ||| Unknown || ##=====================###================================================## || (617) 666-0859 ||| E-mail: jsbarrow@fas.harvard.edu || ##=====================###================================================##
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