Greetings Net-Friends, I've read the mail about the pets and trying to implement it. That should not be to difficult. Mainly adding another object to the player object, containing <type of pet>, <level> and its <name>. In any way most lpmuds you get a familiar at a certain level by purchasing it, depending on the type of familiar. You can choice what type of familiar you want from a crocodile to a bald eagle. These familiars can carry stuff for you, BUT their main goal is to assist one in battle by simple calling them into the battle. The damage the familiar do, is linked to the level the player are and the level the familiar is. So the higher the player are, the more powerful the familiar is. LIKE: Level 1-5 Horse Level 6-10 Crocodile Level 11-15 Black fox Level 16-20 Golden Eagle Level 21-25 Tiger Etc... Offcourse you notice that the familiars CANNOT do the same amount of damage. I mean a horse is a horse and a tiger a tiger. I would love to see familiars being given attention in the next version of CircleMUD-code. :) I would love to here a reply on this. :) Eduan. .--------------------------------------------------------------------. |: : | ,''', | :'''' | :''''| "They always say that .-------------.| |: : | : : | :''' | `''':| time changes things, | ().---.() || |`...' | ',,,' | : | ....'| but you actually | { = 0 } || |-----------------------------| have to change them | \_w_/ || | The Invisible Guy | yourself." | U || |-----------------------------| - Andy Warhol| '.` || | eduan@wwg3.uovs.ac.za | `-------------'| `--------------------------------------------------------------------'
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